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Mobile App Development USAApps built for the market where the iPhone wins. We design and develop iOS-first mobile apps for US audiences — with App Store optimisation, US payment integrations like Stripe and Apple Pay, and backend infrastructure that scales across the States.
In the US, iOS holds the majority of the smartphone market — the reverse of most of the world. That changes how apps should be planned: iOS first, with Android following fast, and design language that feels native to Apple users. We build with that priority from day one.
Our US app work covers the full journey: product definition, UX/UI design, iOS and Android development (native or Flutter for both from one codebase), backend APIs, and the integrations US apps live on — Stripe, Apple Pay, Google Pay, and US analytics and CRM platforms.
Delivery is remote from our Manchester studio, with a US-friendly rhythm: standups in your morning, builds and TestFlight releases landing overnight. MVPs typically run $15,000 to $50,000; full-featured apps are scoped individually — all quoted and invoiced in USD.
Native and cross-platform iOS builds designed for the US iPhone majority.
Android builds that reach the rest of the US market without compromise.
One codebase, both platforms — faster to market and cheaper to maintain.
Interfaces that feel native on iOS and Android, tested with US users in mind.
Listings, keywords, screenshots and reviews strategy for the US App Store and Google Play.
Stripe, Apple Pay and Google Pay wired in for frictionless American checkout.
Scalable backends and APIs hosted to serve US users with low latency.
Ongoing OS updates, feature releases and App Store compliance handled for you.
The idea, the audience, the business model — and what success looks like in downloads and revenue.
Wireframes to polished UI, prototyped and clickable before code starts.
Agile sprints with TestFlight and internal builds you can try every two weeks.
Payments, analytics, push, CRM — the US stack your app needs.
Device, OS-version and usability testing across the phones Americans actually use.
App Store and Google Play submission, ASO, and a launch plan.
iOS is the lead platform. With iOS holding the US majority, we design iOS-first: Apple Human Interface Guidelines, Apple Pay as a first-class payment method, and App Store review requirements planned into the architecture — not discovered at submission.
US payments and monetisation. American users expect Apple Pay, Google Pay and card checkout via Stripe to just work — including subscriptions, in-app purchases and the tax handling that comes with them. We integrate the full stack and advise on App Store fee structures.
ASO for the US store. App Store Optimisation in the US means US keywords, US competitor analysis, screenshots and preview videos tuned to American expectations, and a review strategy that builds the social proof US downloaders check before installing.
Honest USD pricing. MVPs typically run $15,000 to $50,000; full-featured apps $50,000 to $150,000+ depending on complexity. Need the marketing to match? See our digital marketing agency USA page, or compare with our UK app development.
Related: web development USA, ecommerce website USA and serving the USA.
US agency apps commonly run $75,000 to $300,000+. Our US-facing MVPs typically run $15,000 to $50,000 and full-featured apps $50,000 to $150,000+, depending on platforms, integrations and complexity — quoted in USD before work starts.
For most US products: iOS first, because that is where the majority of US users are. With Flutter we can often ship both platforms from one codebase for a modest uplift — we will recommend the right route for your audience and budget.
Yes. We prepare the listing, screenshots, privacy disclosures and review notes, submit to the App Store and Google Play, and handle review feedback until the app is live.
Yes — Stripe, Apple Pay, Google Pay, subscriptions and in-app purchases are standard in our US builds, with the receipt validation and tax handling wired in correctly.
You do. The App Store Connect and Google Play accounts are yours, the source code is yours, and we hand over full documentation at launch.
Yes — monthly maintenance plans cover OS updates, bug fixes, small improvements and App Store compliance changes, typically $500 to $2,000 a month depending on the app.
Serving the USA: our remote-first model, city guides and US pricing.
Explore →Backends, APIs and web platforms behind the app.
Explore →Launch marketing to get the app downloaded.
Explore →Our UK app development offering.
Explore →Describe the concept and we will scope it, price it in USD, and map the fastest route to the App Store.
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